3
Silence the Xenothreat
14 min
—
20 s
Détails
Difficulté — 4 axes
- Charge mentaleDifficile5
- Risque de perteDifficile5
- Connaissance du jeuMoyen4
- PilotageDifficile5
We’re making a play to hit some XenoThreat assholes where it hurts but need to be smart about it. That’s why we’re sending you in first to take out their comm towers so they can’t call for backup. You do that and we can be in and out before they know it. Head to [Location] and climb the comm towers there. Should be a control panel at the top you can use to switch them off. In fact, same goes for most other outposts. Rather than having to deal with reinforcements, you can just turn off the comm towers. But hey, if you wanna ring the bell to ghost a few more Xenothreat I ain’t complaining. Stows out.
Conditions & réputation
Standing requis
Instances
Retours de la communauté
Statistiques agrégées et soumission d'un rapport post-mission. Publié sous CC BY-SA 4.0.
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